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JCVD Fanart

He has been a great martial art influence and inspiration for me. I am happy to that I tried to make a game ready 3D character of Jean Claude Van Damme. My aim for this project was as much as realism I could bring to this real time character.

I started sculpting the highpoly in Zbrush, topology in Topogun, Unwrap in Zbrush and 3Ds Max, Hand painted textures in Substance Painter, Real time render in Marmoset and for presentation Photoshop was used. All the renders are straight out of Marmoset (no post render retouch). I always learn through each project and I learned a good amount of texture painting techniques in SP.

Thank you :)

Another black and white version with Ctrl+Shift+U

Another black and white version with Ctrl+Shift+U